Graph Convolutional Networks

Action Recognition

Dyadic Relational Graph Convolutional Networks for Skeleton-based Human Interaction Recognition

Dyadic Relational Graph Convolutional Networks for Skeleton-based Human Interaction Recognition's image showing a brief idea of what this post is about.

We apply Graph Convolutional Networks on skeleton-based human-human interaction recognitions. We designed a Relational Adjacency Matrix (RAM) to represent dynamic relational graphs on the two actor's skeletons.

Liping Zhu*, Bohua Wan*, Chengyang Li, Gangyi Tian, Yi Hou, Kun Yuan

Pattern Recognition 115 (2021): 107920.